I’ve been wanting to get into the science fiction genre of illustration, but it’s tough since I haven’t put in as many hours into stiff structures and mech-y parts. I’ve put in way more time into the fantasy genre, not to mention mostly female figure illustrations.
I was again trying to replicate some Peter Mohrbacher. Coming up with cool colors, lighting and interesting composition is challenging.
Since GIMP hasn’t been as cooperative with my hardware these days, I actually did this one completely in Photoshop. The smudge tool lags a whole lot, so I just kind of try to manually blur/blend things with the brush or just filter it out.
Some day I hope to be nearly as good as the artists I admire.
Cheers to more finished work!
I guess cold shoulder tops are in these days (well, maybe not the current season but in recent years). I think even my younger students that are like 10 years old wear cold shoulder tops. They are pretty cute and comfy to wear, though.
Since my computer has been freaking out with GIMP and hasn’t been working properly with GIMP, I’ve been using Photoshop. I also feel like other people (my students) have been running into problems with GIMP lately for various reasons 😥 guess programs like Photoshop are just more widely compatible.
I’ve had a lot of pride over the years having been able to make like 99% of my best work out of GIMP because of people around me constantly poo-pooing over it. Even students would be surprised to discover that my portfolio is filled with work produced with GIMP. Whether we use GIMP or Photoshop, they’re really just tools and I’d say would only account for less than 10% of what’s required to make good work. Honed skill is the most important thing to have for higher quality work anyway.
yay for more complete artwork.
I want to do more illustrations for the Character Design Challenge in the future. Here’s my first entry for CDC:
The theme of the challenge for this month is candy/dessert themed characters. Most other entries had the characters actually made up of the candies, like gummy bears and cakes. My character is supposed to be like a mango lemon creme brulee themed character. I was mostly focused on the burnt yellow-orange-ish theme of the ingredients.
Here are the earlier steps of the illustration:
I really want to just make at least 1 illustration like this every month. I’m sure I’ll get better faster if I keep doing artwork for CDC, though sometimes I’m not that into their theme of the month. We’ll see what they have next month.
Here’s a detail shot:
Yay for more finished artwork! Hope you enjoyed this piece 🙂
…or cupcake kitty, whichever you prefer *shrug* Every time I draw canines/felines with my students who are into drawing animals, I’m not sure which animal I’m drawing exactly. I just draw something mostly just to inspire students to move their pen across their canvas. I started this illustration as a sketch/demo during a lesson I was teaching, and then I decided to make a polished version of it after the class ended.
Much brighter than I’m used to, but I like showing each student how to draw in the style of their interest. During this session we referenced this artist, who draws tons of adorable animals with beautiful colors and patterns. I was reminded of how much I love food imagery.
Yay for posting with new artwork 😛
I made this illustration for Art Fight. It’s an illustration of one of my students’ characters named Zero (it looks like you can’t view her profile on Art Fight unless you have an account so I linked her DeviantArt instead):
The rules of Art Fight are basically as follows:
When you join Art Fight, you’re put onto a team. In order to score points (attacks), you must draw/illustrate a character owned by a member of the opposing team. The amount of points you get for the illustration depends on certain parameters, such as level of detail, how many characters you have in the image and whether or not it’s animated.
My student and I have learned that to optimize for points, it’s better to put in a bit more time into each illustration — most people seem to be scoring no more than like 20 points because they’re shooting for quantity over quality. I think it’s mostly because they want to draw many different characters instead of spending more time on any one of them.
The illustration shown in this post is worth 84.37 points, mostly because I put in a relatively detailed background and in full value/color. My student recently put in an attack in Art Fight worth a whopping 168.75 points! You can imagine she really worked her tail off for that piece, especially since it’s animated!
One of these days I’ll make a featured post with just her artwork in it. As you can probably tell, my students actually take an active part in motivating me 😛
I decided to join Art Fight, and in order to even get started I figured I needed to put up some original character sheets. Aside from my dinosaurs, I wanted to put up this old character.
Here’s the most rendered, though incomplete, illustration I originally had (I think one time I made an oil painting of him in college) back in high school:
Gross, huh? 😛 The only thing I like about this illustration at this point is the hair.
His name is kind of a reference to something from Final Fantasy VII.
I better get to making my other character sheets.
Here’s some old artwork I did for some clients back in 2016. Both of these were game projects.
For one of them, I illustrated some concept work of elemental golems.
For another client, I illustrated some background artwork for another game project.
Time really flies. I’ve probably forgotten about a lot of other artwork I’ve done before.