Queen at Arms is now on Kickstarter and Steam Greenlight!
I’ve been helping to work on this game for almost a year now, and the team could use your support.
To me, one of the things that stands out about this project is how it’s a side project I’ve helped to work on, and all the hard work goes to show that if you put in a few good hours every single week for even a few months (especially while working with diligent team-mates and a focused, energetic producer), you will probably end up with something worth showing to the world. I hope this sort of work inspires people to pick up, join, or continue an especially fun project outside of their main job (or even school work), and work on it every single week for just a few hours, and enjoy the success they experience from months or years of dedicated work.
This game is not simply an interactive story. As a player, your decisions certainly make a difference in outcome, and there are consequences that come down on you for making the wrong choices. You will find yourself wanting to find out what happens next, and what you can do about it.
I greatly appreciate all of your time and consideration. I’m truly grateful for such a hard-working team, and such an enthusiastic fan base for Queen at Arms. Thank you!